Docs

Economy

PulsePrison ships its own economy engine. It needs no Vault, EssentialsX or other economy plugin, and integrates with them when installed.

How money comes in

text
Mining ──► auto-sell ──► block price × multipliers ──► balance
   │
   ├──► enchants ──► tokens, gems, custom currencies
   ├──► backpack ──► /bp sell
   └──► inventory ──► /sellall
SourcePage
Selling blocksSelling and auto-sell, Prices, Market
EnchantsEnchants, Creating enchants
Passive incomeRobots, Autominers, AFK blocks
RewardsLevels, Milestones, Seasons, lucky blocks
TaxesPrivate mine visitors

What it is spent on

Ranks and prestige, rebirth, enchants, attributes, abilities, skins, private mine expansions and stages, autominer time, robot fuel and upgrades, backpacks, cells and the clan bank.

Currencies

money, tokens and gems are the internal currencies. Add as many as you want and use other plugins' currencies. See Currencies and number format.

Transaction log

yaml
# config.yml
economy:
  transaction-logging: true

Writes every deposit, withdrawal and transfer of the internal currencies to the console:

[TRANSACTION] MONEY_DEPOSIT | Player123 (uuid) | Amount: 1,500.00 | Balance: 3,500.00

Safety

  • Operations on a player are synchronized, so two simultaneous payments never overwrite the balance.
  • Transfers lock both players always in the same order, with no deadlocks.
  • Costs with several currencies are charged all or nothing: if one fails, the others are refunded.

Vault

With Vault installed, PulsePrison registers as the server economy using money. Stores, auctions and other plugins charge and pay on that balance.

Commands

See Currencies and Selling.

Economy | PulsePrison Core Docs