Docs
Economy
PulsePrison ships its own economy engine. It needs no Vault, EssentialsX or other economy plugin, and integrates with them when installed.
How money comes in
text
Mining ──► auto-sell ──► block price × multipliers ──► balance
│
├──► enchants ──► tokens, gems, custom currencies
├──► backpack ──► /bp sell
└──► inventory ──► /sellall| Source | Page |
|---|---|
| Selling blocks | Selling and auto-sell, Prices, Market |
| Enchants | Enchants, Creating enchants |
| Passive income | Robots, Autominers, AFK blocks |
| Rewards | Levels, Milestones, Seasons, lucky blocks |
| Taxes | Private mine visitors |
What it is spent on
Ranks and prestige, rebirth, enchants, attributes, abilities, skins, private mine expansions and stages, autominer time, robot fuel and upgrades, backpacks, cells and the clan bank.
Currencies
money, tokens and gems are the internal currencies. Add as many as you want and use other plugins' currencies. See Currencies and number format.
Transaction log
yaml
# config.yml
economy:
transaction-logging: trueWrites every deposit, withdrawal and transfer of the internal currencies to the console:
[TRANSACTION] MONEY_DEPOSIT | Player123 (uuid) | Amount: 1,500.00 | Balance: 3,500.00
Safety
- Operations on a player are synchronized, so two simultaneous payments never overwrite the balance.
- Transfers lock both players always in the same order, with no deadlocks.
- Costs with several currencies are charged all or nothing: if one fails, the others are refunded.
Vault
With Vault installed, PulsePrison registers as the server economy using money. Stores, auctions and other plugins charge and pay on that balance.
Commands
See Currencies and Selling.