Docs

Armor sets

Armor sets that give stats while worn. Every piece has its own bonuses, and wearing part or all of the set adds more.

Configurationarmors.yml
Menumenus/armors.yml
Command/armor (aliases /armors, /armadura, /armaduras)
Modulearmors

Configuration

yaml
sets:
  miner:
    enabled: true
    name: "@armors.names.miner"
    icon: LEATHER_CHESTPLATE
    pieces:
      helmet:
        material: LEATHER_HELMET
        color: "#8D6E63"             # leather only
        name: "@armors.item.name"
        lore:
          - "@armors.item.lore"
        bonuses:
          pickaxe-exp: 0.02
      chestplate:
        material: LEATHER_CHESTPLATE
        color: "#8D6E63"
        bonuses:
          sell: 0.02
      leggings:
        material: LEATHER_LEGGINGS
        bonuses:
          sell: 0.02
      boots:
        material: LEATHER_BOOTS
        bonuses:
          pickaxe-exp: 0.02
    set-bonuses:
      "2":                           # with 2 pieces of the set
        tokens: 0.03
      "4":                           # with all 4
        sell: 0.05
        enchant-chance: 0.02
OptionDoes
pieces.<piece>helmet, chestplate, leggings, boots. Each with material, name, lore, glow, custom-model-data, color and bonuses
set-bonuses"<pieces worn>": stats

The item accepts {set}, {piece}, {bonuses} and {set_bonuses}.

  • Pieces are unbreakable.
  • They are recognized by a hidden tag, so renaming or enchanting them doesn't break the bonus.
  • Set bonuses stack: with 4 pieces both "2" and "4" count.

Included: miner (leather) and tycoon (gold).

Commands

CommandPermissionDoes
/armoreveryoneSets, worn pieces and active bonuses
/armor give <player> <set> [helmet|chestplate|leggings|boots|all]pulseprison.armors.adminGives pieces
/armor reloadpulseprison.armors.adminReloads armors.yml
Armor sets | PulsePrison Core Docs