Docs
Progression overview
PulsePrison has many layers of progression. They can all be used together or turned off separately, and they all share currencies, actions, formulas and stats.

System map
| System | The player... | Gives | Configuration | Command |
|---|---|---|---|---|
| Pickaxe | Mines and levels up | Unlocks, skill points | config.yml | /pickaxe |
| Enchants | Buys levels | Effects while mining | enchants.yml, custom-enchants/ | /enchant |
| Ranks and prestige | Pays to climb | New mines, sell multiplier | ranks.yml | /rankup, /prestige |
| Rebirth | Resets prestiges | Permanent sell bonus | rebirths.yml | /rebirth |
| Levels | Earns experience from several sources | Level rewards | levels.yml | /levels |
| Skill tree | Invests points | Permanent bonuses | skilltree.yml | /skills |
| Pets | Collects and levels them | Active pet bonus | pets.yml | /pets |
| Attributes | Buys upgrades | Permanent stats | attributes.yml | /attributes |
| Boosters | Activates items | Temporary stats | boosters.yml | /booster |
| Milestones | Completes goals | Rewards | milestones.yml | /milestones |
| Masteries | Uses enchants | Per enchant stats | masteries.yml | /mastery |
| Skins | Buys or unlocks | Looks and stats | skins.yml | /skins |
| Crystals | Applies and merges | Stats | crystals.yml | /crystals |
| Armor sets | Wears sets | Piece and set stats | armors.yml | /armor |
| Abilities | Activates powers | Timed stats | abilities.yml | /ability |
| Private mines | Expands and upgrades | More and better blocks | pmines/ | /pmine |
| Seasons | Competes | Leaderboard prizes | seasons.yml | /season |
Content to mine faster: placeables, autominers, AFK blocks and robots.
What they share
| Concept | Page |
|---|---|
| Currencies for costs and rewards | Currencies |
| Actions for rewards | Actions |
Formulas with {level} and costs | Formulas and costs |
Bonuses added up in /stats | Stats |
| YAML menus | Menus |
| Per player texts | Languages |
An example loop
- The player mines in their rank's mine and sells with auto-sell.
- They level the pickaxe, buy enchants and earn skill points.
- The enchants they use gain mastery and activate more often.
- They rank up, unlock better mines and reach prestige.
- A lucky block gives them a crystal, and a milestone gives them a booster for the next session.
- With tokens they buy attributes and the Gold Rush ability to sell more for a few seconds.
- They upgrade their private mine, which now has diamonds, and leave the autominer running.
- At prestige 10, they rebirth for a permanent sell bonus.