Docs
Custom Physics Engine
AerosPearls includes a dedicated physics manager that overrides default Minecraft projectile mechanics, giving server administrators full authority over pearl flight trajectories, velocity, and gravity.
Why Custom Physics Matter
In vanilla Minecraft, ender pearls follow a rigid gravity acceleration of 0.03 blocks/tick squared on the Y-axis. On modern versions (1.9+), pearl physics can feel sluggish or heavy compared to classic 1.7/1.8 combat mechanics.
AerosPearls runs a lightweight 1-tick engine that:
- Multiplies initial launch velocity vectors.
- Applies real-time gravity compensation vectors during flight.
Configuration
In config.yml:
yaml
physics:
enabled: true
velocity-multiplier: 1.2
gravity-modifier: 0.02
hitbox-size: 0.25Settings Explained
enabled: Toggles the custom physics engine. If set tofalse, vanilla Minecraft projectile physics will apply.velocity-multiplier: Multiplies the initial projectile vector when thrown.1.0: Standard vanilla speed.1.2: 20% faster flight (recommended for competitive Practice/HCF).1.5: High-velocity tactical pearls.
gravity-modifier: Controls vertical arc curvature.- Vanilla default is
0.03. - Setting this to
0.02reduces downward pull by0.01per tick, producing a flatter, longer-reaching arc.
- Vanilla default is
hitbox-size: Collision radius used for detecting environmental contacts.