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Placeholders

Registered only when PlaceholderAPI is installed. Identifier: warden.

Clan

PlaceholderReturns
%warden_clan_name%Clan name
%warden_clan_tag%Clan tag
%warden_clan_description%Description
%warden_clan_level%Current level
%warden_clan_experience%Accumulated experience
%warden_clan_experience_required%Experience needed for the next level, 0 at max level
%warden_clan_bank%Bank balance
%warden_clan_members%Member count
%warden_clan_role%The viewing player's role name
%warden_clan_upgrades%Purchased upgrades
%warden_clan_allies%Allied clans
%warden_clan_enemies%Rival clans
%warden_clan_wars_won%Wars won
%warden_clan_wars_lost%Wars lost
%warden_clan_position_level%Rank in the level leaderboard
%warden_clan_position_bank%Rank in the bank leaderboard

A player with no clan gets an empty string.

War

PlaceholderReturns
%warden_war_opponent%Current opponent, or none
%warden_war_score%Your clan's score in the active war

Leaderboards

Pattern: %warden_top_<type>_<position>_name% and %warden_top_<type>_<position>_value%.

Types are level, bank, experience, wars_won, kills and members. Underscores in the type are converted to hyphens internally, so wars_won is the correct spelling here.

text
%warden_top_level_1_name%
%warden_top_bank_3_value%

These do not depend on the viewing player, so they work in any scoreboard or tab list.

PulsePrison

Only meaningful when the PulsePrison bridge is active. They return nothing when it is not, rather than a wrong number.

PlaceholderReturns
%warden_prison_prestige%The player's prestige level
%warden_prison_blocks_mined%Blocks mined
%warden_autosell_bonus%Autosell bonus from purchased upgrades
%warden_skill_experience_bonus%Skill experience bonus from purchased upgrades
Placeholders | Warden Docs