Docs
First steps
Creating your first clan
/clan create Ravens RVN
Names and tags are validated against config.yml: length limits and a regex pattern. The founder is given the highest-ranked role defined in roles.yml.
Opening the menu
/clan menu
Everything a player needs is reachable from there: clan info, members, bank, war, join requests and the clan list.
Letting people in
Two paths, and they are mutually exclusive per clan:
- Invitations —
/clan invite <player>, the target answers with/clan acceptor/clan decline. Invitations expire afterclans.invite-expiration-seconds. - Join requests — if the clan is open (
/clan access open) anyone can/clan join <clan>directly. If it is closed, the same command files a request that an officer resolves with/clan requests accept <player>.
New clans default to closed unless you change clans.default-open.
Renaming the base command
Do not like /clan? Edit commands.yml:
yaml
base: gang
aliases:
- crew
subcommands:
war: guerraPermission nodes never change with the wording. /gang guerra still checks warden.command.war.
Changing the language
config.yml sets language.default. Each player is served the file matching their client locale when one exists, otherwise the default. Adding Portuguese is just dropping messages/pt.yml next to en.yml.