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AtomCombat

AtomCombat is a modular, packet-based combat plugin for Paper survival, survival-op and prison servers. It brings back a 1.8-style PvP feel on modern Minecraft versions, adds serious combat rules, a player-funded bounty system, rank-gated abilities, per-player stats and leaderboards, and first-class integration with PulsePrison — while staying fully usable standalone.

What AtomCombat is

  • A combat rules and mechanics plugin for the "normal" world of your server: survival, survival-op, prison.
  • Modular: every feature is its own module that can be enabled or disabled independently in config.yml without breaking the rest.
  • Packet-based at its core (via PacketEvents), giving real control over knockback and attack timing instead of patching vanilla behaviour after the fact.
  • Standalone: every feature works with no other plugin installed.
  • Deeply compatible with PulsePrison when it is installed, through AtomCombat's own internal event bus.

What AtomCombat is not

  • Not a practice/duels core: no queues, no ELO, no 1v1 arenas.
  • Not a minigame plugin: no FFA, no dedicated kitmap.
  • Not a replacement for PulsePrison — it complements it.

Supported versions

  • Paper 1.20.4 through 1.21.11.
  • Java 17 or newer.

Where to start

  • Installation to get the plugin running.
  • First setup to activate your license and pick a language.
  • Modules for a map of every feature and its toggle.
AtomCombat | AtomCombat Docs